Hi!
I want make asset bundle share for different level on my game. I can create asset bundle for one level, i use getdepencies for find all asset for one level and i make my asset bundle with this asset, i use “BuildAssetBundle”, the file “.cs” and “.unity” are not include on the bundle. next i use BuildStreamedSceneAssetBundle for make my scene bundle. I use push and pop for the dependence on the bundle.
Result:
i have two bundle, the first with asset do 18 Mo and the level 2.5Mo
But when i use BuildStreamedSceneAssetBundle directly on the level i have one bundle of 7.5 Mo.
So I want load my build BuildStreamedSceneAssetBundle of 7.5 to see the asset included. I load my bundle on a scene and after i try to use MyWWW.assetBundle.LoadAll(type), but they never return Object [ ] or other type of object.
So how make asset bundle with all dependence on one scene and selecte just the asset use on the BuildStreamedSceneAssetBundle.
thanks for your help.
fabien