AssetBundle LoadAsset and UnityWebRequestAsyncOperation complete at same frame freeze game

See the attachment pics.
AssetBundle.LoadAsset(name) and UnityWebRequest completed at the same frame freeze the game.
Reproduced in Unity 2019.4.20f1 and 2019.4.12f1.



We seem to have a similar issue when loading a lot of assets. We are able to reproduce it with Unity 2019.4.19/20/21. This doesn’t seem to happen in editor, only on device (Android and iOS).

6884168–804374–symbolicated_crash.txt (153 KB)

To everyone interested, this is a known issue (at least in our case): Unity Issue Tracker - [Mobile] Calling Resources.Load() while asynchronously loading assetbundle by UnityWebRequest makes main thread stuck.