See the attachment pics.
AssetBundle.LoadAsset(name) and UnityWebRequest completed at the same frame freeze the game.
Reproduced in Unity 2019.4.20f1 and 2019.4.12f1.
We seem to have a similar issue when loading a lot of assets. We are able to reproduce it with Unity 2019.4.19/20/21. This doesn’t seem to happen in editor, only on device (Android and iOS).
To everyone interested, this is a known issue (at least in our case): Unity Issue Tracker - [Mobile] Calling Resources.Load() while asynchronously loading assetbundle by UnityWebRequest makes main thread stuck.


