AssetBundle.LoadAsset error in documentation

The second overload for the LoadAsset function is described like this:

public Object LoadAsset(string name, iOS.ADBannerView.Type type);

The second parameter should be a Type, not an iOS.ADBannerView.Type object.

You’re right but i think it’s better off to submit a bug report for this.

I think you can even send this exact message over to bugs@unity3d.com and that would do…

Thanks - this is a known issue, and we already have a bug in the system for this, so no need to file. But we’re on the case.

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