Hi, All!
It’s incredible! Anyone can help me out?
The test results for the same assetBundle:
result: iphone6 5 seconds
iphoneSE 5 seconds
ipad Air2 5 seconds
Galaxy Note7 20 seconds (Android 6.0.1,Snapdragon 820,4GB RAM)
unity version: 5.4.0f3
AssetBundle size: 17.3mb.
Below is the code of loadAsset.
WWW www = WWW.LoadFromCacheOrDownload(url,version);
yield return www;
if (www.isDone)
{
bundle = www.assetBundle;
NGUIDebug.Log("WWWFinishTime:"+Time.time);
AssetBundleRequest request = bundle.LoadAssetAsync(name, typeof(GameObject));
yield return request;
NGUIDebug.Log("ABLoadFinishTime:" + Time.time);
GameObject obj= Instantiate(request.asset as GameObject);
}
And the create assetBundle code:
[MenuItem("AssetBundle/Build AssetBundles -IOS")]
static void BuildAllAssetBundlesIOS()
{
BuildPipeline.BuildAssetBundles("Assets/AssetBundles/ios", BuildAssetBundleOptions.None, BuildTarget.iOS);
}
[MenuItem("AssetBundle/Build AssetBundles -Android")]
static void BuildAllAssetBundlesAndroid()
{
BuildPipeline.BuildAssetBundles("Assets/AssetBundles/android", BuildAssetBundleOptions.None, BuildTarget.Android);
}