Ok, I have a prefab of a model with an extra big texture 4096x4096 (just for testing hiccups) and created an AssetBundle of it.
I stream the AssetBundle by using the WWW class. After that, I do
www.assetBundle.LoadAsync( [url]www.assetBundle.mainAsset.name[/url], typeof( GameObject ) );
This loads the prefab but it still gives me hiccups. Am I doing something wrong here?
Just for Info, I’m using C#.