I have met a crash on android device when using “AssetBundle.LoadFromFile” to load a AssetBundle which is not exist in fact. In Android Studio logcat window, it can be show with this message “E/Unity: Inflate Error: (file zip crc32 : 00000000) (result: fffffffb)”.
I all know that it will return null when using AssetBundle.LoadFromFile to load AssetBundle which is not exist in fact. But now it cause a crash on android device. I google about this problem, but can not find some helpful infomation.
Env: Unity 2018.4.28f1
Has Anyone met this problem?