AssetBundle.LoadFromFileAsync throws "Failed to read data for the AssetBundle"

In our project, we have hundreds of bundles. However, after the last release, we started receiving that message on mobile platforms, mainly on Android, dedicated only to 1 asset bundle. I assume that there was a change in an asset related to the asset bundle. But I can’t understand what could lead to this message. The asset bundle contains prefabs, scriptable objects, atlases, and audio .ogg files.
Unity version: 2019.4.34f1.
What could be the reason for this message?

I hit the same error. It turned out that I forgot to rebuild the asset bundle for the Android platform, and was only building it for PC.

Also, Android is case-sensitive, while PC is not.