question about loading asset bundles stored locally on iphone advanced does the entire bundle get loaded into memory when I execute new WWW(url), or when I explicitly call Load(assetName) on an AssetBundle?
I can see if url is a http://, then it probably needs to bring it over, but if it is a file://, it seems like it could delay the load of individual assets until the Load was called for each asset. That way you could have a very large asset bundle, but only load pieces as you need them.
I’ve loaded about 9 bundles and assigned them to variables, and it doesn’t seem to harm the game at runtime . . . . I did however have issues when loading a single verry large bundle, it caused the app to fail on the Android Platform. Once said bundle was sub-devided the app ran without issuem.
I think the key is to use WWW.LoadFromCacheOrDownload. It also greatly improves load times.