I am currently building an asset bundle. The list of files is retrieved from Directory.GetFiles method. This is also returning .meta files.
So I am trying to load all assets in a directory. When a meta file is encountered it giving an exception that **Unable to load the asset at **.
Based on the errors I have these questions.
- When I export an asset as a bundle do I need to export .meta files also?
- Or will Unity automatically include those?