Assetbundle Manager: Error when trying to enable Local Assetbundle Server

Hi everyone, I’m getting this error when try to enable Local Assetbundle Server in ABM:
Win32Exception: ApplicationName=‘“C:/Program Files (x86)/Unity5.2.1f1/Editor\Data\MonoBleedingEdge\bin\mono.exe”’, CommandLine=‘D:/MyProject/Assets\AssetBundleManager/Editor/AssetBundleServer.exe “D:/MyProject\AssetBundles” 7788’, CurrentDirectory=‘D:\MyProject\AssetBundles’
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start (System.Diagnostics.ProcessStartInfo startInfo)
AssetBundles.LaunchAssetBundleServer.Run () (at Assets/AssetBundleManager/Editor/LaunchAssetBundleServer.cs:88)
AssetBundles.LaunchAssetBundleServer.ToggleLocalAssetBundleServer () (at Assets/AssetBundleManager/Editor/LaunchAssetBundleServer.cs:27)

But in other empty test project it worked as expected.
Please help.

Someone respond to you on the AssetBundleManager product on asset store :

In order to avoid the error described by Victor Pinto, before hitting Local AssetBundle Server, one must click on Build AssetBundles.

I faced the same error, I did it and it works.

Create folder AssetBundles in the root of the Project.

I tried to Build AssetBundles before Local AssetBundle Server and had AssetBundles folder in the root directory but it still didn’t work.

Error:

Win32Exception: ApplicationName='/Applications/Unity/Unity.app/Contents/Frameworks/MonoBleedingEdge/bin/mono', CommandLine=''/Volumes/DATA/Downloads/unity/hello/hello opencv/Assets/AssetBundleManager/Editor/AssetBundleServer.exe' "/Volumes/DATA/Downloads/unity/hello/hello opencv/AssetBundles" 3024', CurrentDirectory='/Volumes/DATA/Downloads/unity/hello/hello opencv/AssetBundles'
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start (System.Diagnostics.ProcessStartInfo startInfo)
AssetBundles.LaunchAssetBundleServer.Run () (at Assets/AssetBundleManager/Editor/LaunchAssetBundleServer.cs:86)
AssetBundles.LaunchAssetBundleServer.ToggleLocalAssetBundleServer () (at Assets/AssetBundleManager/Editor/LaunchAssetBundleServer.cs:27)

Any ideas?

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