AssetBundle of prefab and textures

Hi, I have created an assetbundle of a prefab(UI) and put some of the textures that are referenced in that prefab in another different assetbundle. When I load the prefab in the game, all the textures that I put in the second assetbundle dont load properly and are missing.

My understanding is that the dependencies automatically get resolved and the textures should get loaded and referenced in the prefab automatically. Is this correct?
The Assetbundle.manifest shows that there is a dependency between the two bundles.

I have tried loading in the textures before loading the prefab and that did not work.

Is there something I am missing?
Help is appreciated.
Thanks

hmm, nevermind.
I tried it with some other prefab/textures and it worked.
So I reset all my assetbundle settings for the assets that were having trouble and that fixed it.
I guess there was just some weird dependency error.