A big map can be packed into assetbundles,and then loaded dynamicly.
while we usually there are too much resources which have been shared by more than 2 assetbundle files.
we have two chioce to build the assetbundle:
- build the map objects one by one
- build the whole map objects into one assetbundle
the question is :
when wetake the first method,then the total size of the assetbundle files will be much more larger than the second.
if we take the second method, then the use would wait for a long time to load one big assetbundle file.
the reason why the total size woulde be much larger than the second ismainly because shared textures I think.
So I’m considering build the shared textures separately,and then when we just need to load them one time.
while I also found that even do this the final total size of asstbundle files still too much larger than the size of the assetbundle which is built by 2nd method above.
So I’m wondering how do you arrange your assetbundles with shared resources.
by the way,the project will be published on web.