Assetbundle path in iPhone

Hello, I’m building a game using assetbundle. May I know what is the path for assetbundle in iPhone? and how it is been written. Thanks.

Asset Bundles are intended to be downloaded from a server using the WWW class.

You have to copy your asset bundles in the iPhoneStreamingAssets, which will be copied in the Data/Raw folder of your .app. See this post : http://forum.unity3d.com/viewtopic.php?p=313834#313834

Thanks, but I’m using iPhone simulator to build and run.
Whenever it needs to load, it just automatically quit the application. Is iPhone simulator not reliable to use?

I think only the iPad simulator is supported. The iPhone simulator won’t work with Unity.

Thats correct
You can only test it in the editor directly or on the device, no simulator support for iPhone. Thats why you have to confirm that you are a signed apple iphone developer before you can even download unity iphone

Hi everyone,

I recently upgraded to Unity3. I understand there are some changes and have moved the assetbundles from iPhoneStreamingAssets to Assets/StreamingAssets and when I make a build, I can see them in the .app in the Data/Raw folder.

But, what new path should I use to load them? Previously, I have been using below but it doesn’t seem to be able to find the files anymore? Thanks for the help.

“file://” +Application.dataPath.Substring(0, Application.dataPath.Length - 4) + “title.app” + “/Data/Raw/” + assetbundlefilename

Do you still need to remove the last four characters in 3.0?