AssetBundle question

I am delving into the wonders of the asset bundles these days and for some reasons I refactored some parts of a small game for it to run on a web browser.

My questions are fairly simple, but simple informations are not readily available on the subject.

#1 If I load an asset bundle, does the entire content will be added to the “Ressources” index for dynamic loading ? In simpler terms, will I be able to load any asset using standard Resources.Load ?

#2 If standard mechanism for generic dynamic loading are not available, how do we list the content of the bundle to direct a resource request ? I have some sort of manager right now that loads the main asset async on a request out of a bundle, but I am wondering if making a lots of bundles with only one main asset is a way to go. Imagine more than thousands of request for a game, it will surely put some stress on the server.

For example if I bundle 10 Textures, I need to know if the bundle was loaded (because loading a bundle two times raises an error) and then find the texture inside.

Hope you see where I am going here :slight_smile:

  1. No, resources load will not be able to find them. you must load them through the assetbundle commands

2.you know it. if you don’t know it, include a specifically named txt or alike in the bundle that knows it.
loading the bundle twice won’t happen. you will get an error if you try to.