AssetBundle Question

Hi,

I am doing a very simple test. I have a scene with a game object in it with a texture. If I specify this texture as using an assetbundle (“test”). If I build it for android and load the scene (have not loaded the assetbundle). The texture is still there.

My question is, if a texture specifies an assetbundle, shouldn’t that asset be excluded from the project during a build?

Thanks
Jeff.

Nope, what you end up with is two copies of the texture - one in the AssetBundle and one in the build itself.

What you need to do is to make your scene itself be in an AssetBundle too, instead of adding it to the build.