Hi,
I am doing a very simple test. I have a scene with a game object in it with a texture. If I specify this texture as using an assetbundle (“test”). If I build it for android and load the scene (have not loaded the assetbundle). The texture is still there.
My question is, if a texture specifies an assetbundle, shouldn’t that asset be excluded from the project during a build?
Thanks
Jeff.