Hi, can anyone else confirm or deny that scenes bundled with lightmaps are not excessively large?
Our scene isn’t that crazy
We have 1 .exr which is 7Mb and one scene which is 8Mb
The assetbundle on this comes in at 50Mb which looks wrong.
I can only think that the lightmapsnapshot.asset maybe getting pulled in? It is currently 150Mb uncompressed although i made sure it isn’t in the folder that is bundled, maybe the asset dependency is pulling it in?
Hard to tell until i can see what is in the bundle, unfortunatelly the AsseBundle GetAssets function only does assets OR scenes…not both.
Also getting black lightmaps all the time, not figured this out yet - only solution for us right now is to park everyting in Resources until it is resolved
I can confirm that clearing the GI cache so no lightmaps persist, rebundling the level drops the assetbundle from 50Mb to 8Mb
There is only 1 lightmap texture (2k x 2k ) so i can only assume the lightmap snapshot or something else lightmap related is getting pulled in when i generate the bundle.
Hi Joachim, yep did all that, i think we’re ok now, the size is back to somewhere it should be
The blacklight map issue, i made a horrible assumption the shaderforge lightmapping worked ok…which it didn’t on mobile with the way we’re doing stuff - we’re rewriting a bunch of stuff, i think we’re good.