Hello!
I am looking for a way to manage cache files of my application, i’m working with Android and iOS.
I download Bundles via WWW.LoadFromCacheOrDownload, and my goal is to manage the files in cache, in order to list or delete them.
When I access to the folder where the files are saved (persistentDataPath/…/files/UnityCache/Shared/) I find some folders with a long string name (for example …/Shared/b2ee2b99701af83199d653e4/) that comes from a downloaded AssetBundle.
My question is, where does that name come? How does unity generate that name?
I need that in order to know which assets have been downloaded by the user and which haven’t. Basically I need to know which cache folder name will have every assetBundle I have, or change the name by one I want.
Any clue of that? Sorry for my bad understanding.
Thanks a lot!