I want to use variants assetbundle to change high poly mesh model and low poly mesh model.
The folders are HighPoly/robot.prefab (set assetbundle label robot.high in folder) and LowPoly/robot.prefab (set assetbundle label robot.low in folder).
The scirpt is
public class LoadRobot : MonoBehaviour {
public GameObject mRobot;
void Start()
{ Instantiate(mRobot); }
The default mRobot id used low-poly robot.
When use the variants “low” is Ok.
But use the “high”, the mRobot will missing.
What happened?