Assetbundle viewer

Hi everyone,

Does anyone tried to make an asset bundle viewer, i.e. a tool to see what is bundled in some .unity3d file ?

I need this to check if the additive scenes I build are bundled with no other assets.
All my shared asset bundles are downloaded at start, so that I have only to download the terrain heightmap and the objects’ position when the player moves around in the game.

Thanks for your help.

those are binaries so i think that would be impossible.

Well, you can see what is inside by creating a WWW object and download it “locally”. Then you can do a assetBundle.LoadAll().
But when you are in a editor window and you have hundred of bundles to check, that’s not really a solution.

and it wouldn’t work if the bundle was not for your platform or not your project at all