"assetBundleFiles.size() == paths.size()" is an error? Huh???

Hi there

So my project works just fine in the editor but as soon as I build it to any platform, it simply doesn’t work at all…

I am at a loss to explain it but I have noticed this error coming up each time I build the project.

It doesn’t happen when I make changes to my code and Unity recompiles my code, it only happens when I select “Build and Run”

So what does this mean and how do I fix this?

Hi I am getting the same error - did you solve it?

iByte

*** bump *** Happens here as well

This happens to me too

Do you have any pdb files or such in your Plugins folders?
You could check the contents after a build in Temp/StagingArea/Data/Managed to check if it contains anything else than .dll or .mdb files.
Any other file extensions would cause that assert to fire.