So I have a very basic project with a button that just loads an asset bundle (the asset bundle is small, like 130k).
When press the button, the asset loads fine, and gets instantiated as a gameobject. I also have a kill button that destroys it. If I repeat the process, on the second or 3rd try, I get an out of memory error, which is strange because the memory shouldn’t be growing.
I’m using bundle.Unload(true); after I instantiate the asset, which I thought should free up any memory the actual downloaded bundle was using, and Destroy(go) to get rid of the object.
Am I missing something? If I can load it once, shouldn’t I be able to load it unlimited times?