Hi
i am trying to move from split application obb file to asset bundles - have been battling for a few days and can’t work out if i have misunderstood the entire process or if it is just very clunky since i am finding it pretty hard and cumbersome
For example i get this error which i don’t fully understand and even if i did how am i meant to sift through all my objects to find the one causing the problem
My like i imagine most games have thousands of assets… i would like to assign folders to bundles to cut down on the work but i have read that sub folders don’t inherit the naming
AssetBundle names "environment.prefabs" and "environment" can't exist in the same build as "environment.prefabs" has the variant.
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
CreateAssetBundles:BuildAllAssetBundles () (at Assets/Editor/CreateAssetBundles.cs:15)
being able to see all assets by bundle/variant and all variants by bundle would make this tortuous task a lot simpler (i think) together with a way to check the above error if i have misunderstood the error i am getting so i can fix
I am about ready to give up on assetloading and stick with obb which is annoying since i would dearly love to reduce the size of my apk
any thoughts, help and pointers would be gratefully received
thanks