AssetBundles not downloading problem

I have been trying to get asset bundles to work on WebGL using the new system from this video:
Unity5 New AssetBundle System

I went through my project and marked all my assetBundles. I’m not using variants.

I use this code to build my asset bundles:

BuildPipeline.BuildAssetBundles("WebGL",BuildAssetBundleOptions.None,BuildTarget.WebGL);

I then attempt to download my manifest file so I can find dependencies

IEnumerator ManifestSetup()
    {
        WWW wwwManifest = new WWW("http://www.featuresandbugs.com/waterford/WebGLAssetBundles/WebGL");
        yield return wwwManifest;

        if (wwwManifest.error.IsNotNullOrEmpty())
        {
            Debug.LogError(wwwManifest.error);
        }

        AssetBundle manifestBundle = wwwManifest.assetBundle;
        if (manifestBundle == null)
            Debug.LogError("No manifestBundle found");

        //string[] assetNames = manifestBundle.GetAllAssetNames();
        Debug.Log("asdf");
        Debug.Log("Name: " + GetCurrentPlatformBundleData().name);
        manifest = manifestBundle.LoadAsset(GetCurrentPlatformBundleData().name) as AssetBundleManifest;
        Debug.Log("Unload Time");
        manifestBundle.Unload(false);
        Debug.Log("Unload completed");

    }

I make a WebGL build and build my asset Bundles in the same project and version of Unity3d. I upload my asset bundles and build to the same folder on the same server. When I go to this link http://www.featuresandbugs.com/waterford/WebGLAssetBundles/WebGL my WebGL file downloads just fine.

"When I run this on Chrome or Firefox I get three errors:

(Called from my code): Invalid Unity
Web File (Decompression Failure).
URL:
http://www.featuresandbugs.com/waterford/WebGLAssetBundles/WebGL

(UnityError):
The unity3d file is not a valid AssetBundle.
(Called from my code):
“No manifestBundle found”

What can I do to get a proper download of these files? Thanks for the help!

[Edit] Cleaned up formatting, title and wording a bit. Clarified calls on errors

Found out the files needed to be uploaded in binary format. I use Filezilla and this link shows how to change it to binary. FTP Binary mode - FileZilla Forums
Problem Solved!