Hi.
Now, upon request by my boss, I have to do this task
Some people will upload their 3D object including texture on the server side and on the server, it has to generate the AssetBundles available and store it in a location in the server side. (It will take several minute, it is no problem, we will not do in in run-time during gameplay).
Then upon receiving the URL for AssetBundles, the game on device download, extract the object to use later.
I have found here
How to build asset bundles at runtime from a server? - Unity Answers
and some answers said we can do it using Unity Editor from command.
Could you please let me know if it is possible to deploy Unity Editor on Amazon server (or whatever cloud server) so that I can call the command to generate AssetBundle automatically everytime someone uploads a 3D model to the database ?
Thank you in advance.