AssetBundles referencing Builtin shaders and package assets

No.

Other people encountered issues due to URP/Lit.shader being duplicated. For example, you can take a look at this post .

According to the implementation of CreateBuiltInShadersBundle in ScriptableBuildPipeline, which is used by Addressables, ‘built-in’ means shaders in resources/unity_builtin_extra, like Standard.shader.

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