AssetBundles - Relative paths for dependencies

I’ve been trying to get AssetBundles to work properly when loading from the file system. I haven’t gotten Dependencies to work properly on other computers though, since the path is hard coded. The Unity Editor also crashes every time dependencies fail, but I can probably just catch an Exception or something.

I’ve tried using relative paths, but it doesn’t seem to work. How do people usually do this? I’ve considered using a script to change the paths in the manifest files when installing.

Example
My scene has dependencies with path: “D:/MyLocalFolder/art/texture1”, but I want something like this: “art/texture1”

I’m using Unity 5.1 and a slightly modified Editor and AssetManager script from the official Unity tutorial by the way.

I figured out how to do it by the way.

I downloaded the example code mentioned here: New AssetBundle build system in Unity 5.0 - Unity Engine - Unity Discussions

It uses the StreamingAssets folder. Now I’ve finally gotten AssetBundles up and running, so I can concentrate on the fun stuff!