I have various scenes saved as prefabs. The prefabs contains everything for the scene in a single empty except standard objects like player, sky, etc that will be used in all scenes.
I was storing these scene prefabs in the Resources folder and instantiating them from there until I started to get memory allocation errors on attempting to build if had a lot of scene prefabs.
So I changed them from resources to locally stored assetbundles.
The trouble I am now having is that scenes which took 5 seconds to load from a resource now take 25 seconds to load from asset bundles.
Is there any way to get round this speed problem? Resources seem the better option but then I get the crash on build.