Hi there,
I am using the AssetDatabase.CreateAsset() to create texture assets inside the editor. So what I am doing is I have a bunch of textures, apply a trimming algorithm to them, and then save the result in separate texture assets. It works really well and the textures are created, but when I click on the texture asset, I can not see all the properties that you usually get for textures (texture type, grayscale, mipmapping, filter etc). I only get wrap mode, filter and aniso level properties.
Is there a way to have the generated texture asset show the same properties as the other textures?
Thanks,
Andrew