AssetDatabase::GetArtifactPaths hash is invalid

i had a project , i add one build file to build , but i got the errors , i don’t know why?

AssetDatabase::GetArtifactPaths hash is invalid
UnityEditor.Experimental.AssetDatabaseExperimental:GetArtifactPathsImpl_Injected(Hash128&, Boolean&)
UnityEditor.Experimental.AssetDatabaseExperimental:GetArtifactPathsImpl(Hash128, Boolean&)
UnityEditor.Experimental.AssetDatabaseExperimental:GetArtifactPaths(Hash128, String[ ]&)
Unity.Scenes.AssetDatabaseCompatibility:GetArtifactPaths(Hash128, String[ ]&) (at Library\PackageCache\com.unity.entities@0.16.0-preview.21\Unity.Scenes\AssetDatabaseCompatibility.cs:71)
Unity.Entities.Runtime.Build.BuildStepExportScenes:Run(BuildContext) (at Library\PackageCache\com.unity.dots.runtime@0.31.0-preview.24\Unity.Entities.Runtime.Build\BuildStepExportScenes.cs:72)
Unity.Build.BuildStepCollection:Run(BuildContext) (at Library\PackageCache\com.unity.platforms@0.9.0-preview.9\Editor\Unity.Build\BuildStepCollection.cs:77)
Unity.Entities.Runtime.Build.DotsRuntimeBuildPipeline:OnBuild(BuildContext) (at Library\PackageCache\com.unity.dots.runtime@0.31.0-preview.24\Unity.Entities.Runtime.Build\DotsRuntimeBuildPipeline.cs:45)
Unity.Build.BuildProcess:Update() (at Library\PackageCache\com.unity.platforms@0.9.0-preview.9\Editor\Unity.Build\BuildProcess.cs:52)
Unity.Build.BuildPipelineBase:Build(BuildConfiguration, BuildProgress) (at Library\PackageCache\com.unity.platforms@0.9.0-preview.9\Editor\Unity.Build\BuildPipelineBase.cs:84)
Unity.Build.BuildConfiguration:Build() (at Library\PackageCache\com.unity.platforms@0.9.0-preview.9\Editor\Unity.Build\BuildConfiguration.cs:65)
Unity.Build.Editor.<>c:<.cctor>b__29_0(BuildConfiguration) (at Library\PackageCache\com.unity.platforms@0.9.0-preview.9\Editor\Unity.Build.Editor\BuildConfigurationInspector.cs:39)
Unity.Build.Editor.<>c__DisplayClass25_0:b__0() (at Library\PackageCache\com.unity.platforms@0.9.0-preview.9\Editor\Unity.Build.Editor\BuildConfigurationInspector.cs:106)
UnityEngine.UIElements.Clickable:Invoke(EventBase)
UnityEngine.UIElements.Clickable:ProcessUpEvent(EventBase, Vector2, Int32)
UnityEngine.UIElements.Clickable:OnMouseUp(MouseUpEvent)
UnityEngine.UIElements.EventCallbackFunctor1:Invoke(EventBase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue() UnityEngine.UIElements.EventDispatcher:OpenGate() UnityEngine.UIElements.EventDispatcherGate:smile:ispose() UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&) UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr) UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) [C:\buildslave\unity\build\Modules/AssetDatabase/Editor/V2/V1Compatibility.cpp line 4287] (Filename: Library/PackageCache/com.unity.entities@0.16.0-preview.21/Unity.Scenes/AssetDatabaseCompatibility.cs Line: 71) Failed to build EntityScene for 'Assets/Samples/Entity Tween/0.4.1/Stress Test/Scenes/StressTestScene.unity'. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Unity.Debug:LogError(Object) (at Library\PackageCache\com.unity.entities@0.16.0-preview.21\Unity.Entities\Stubs\Unity\Debug.cs:13) Unity.Entities.Runtime.Build.BuildStepExportScenes:Run(BuildContext) (at Library\PackageCache\com.unity.dots.runtime@0.31.0-preview.24\Unity.Entities.Runtime.Build\BuildStepExportScenes.cs:113) Unity.Build.BuildStepCollection:Run(BuildContext) (at Library\PackageCache\com.unity.platforms@0.9.0-preview.9\Editor\Unity.Build\BuildStepCollection.cs:77) Unity.Entities.Runtime.Build.DotsRuntimeBuildPipeline:OnBuild(BuildContext) (at Library\PackageCache\com.unity.dots.runtime@0.31.0-preview.24\Unity.Entities.Runtime.Build\DotsRuntimeBuildPipeline.cs:45) Unity.Build.BuildProcess:Update() (at Library\PackageCache\com.unity.platforms@0.9.0-preview.9\Editor\Unity.Build\BuildProcess.cs:52) Unity.Build.BuildPipelineBase:Build(BuildConfiguration, BuildProgress) (at Library\PackageCache\com.unity.platforms@0.9.0-preview.9\Editor\Unity.Build\BuildPipelineBase.cs:84) Unity.Build.BuildConfiguration:Build() (at Library\PackageCache\com.unity.platforms@0.9.0-preview.9\Editor\Unity.Build\BuildConfiguration.cs:65) Unity.Build.Editor.<>c:<.cctor>b__29_0(BuildConfiguration) (at Library\PackageCache\com.unity.platforms@0.9.0-preview.9\Editor\Unity.Build.Editor\BuildConfigurationInspector.cs:39) Unity.Build.Editor.<>c__DisplayClass25_0:<Build>b__0() (at Library\PackageCache\com.unity.platforms@0.9.0-preview.9\Editor\Unity.Build.Editor\BuildConfigurationInspector.cs:106) UnityEngine.UIElements.Clickable:Invoke(EventBase) UnityEngine.UIElements.Clickable:ProcessUpEvent(EventBase, Vector2, Int32) UnityEngine.UIElements.Clickable:OnMouseUp(MouseUpEvent) UnityEngine.UIElements.EventCallbackFunctor1:Invoke(EventBase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
UnityEngine.UIElements.EventDispatcher:OpenGate()
UnityEngine.UIElements.EventDispatcherGate:smile:ispose()
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr)
UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
(Filename: Library/PackageCache/com.unity.entities@0.16.0-preview.21/Unity.Entities/Stubs/Unity/Debug.cs Line: 13)
Build DotsRuntimeBuildConfiguration failed after 225ms.
Failed to export scenes
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
Unity.Build.ResultBase:LogResult() (at Library\PackageCache\com.unity.platforms@0.9.0-preview.9\Editor\Unity.Build\ResultBase.cs:60)
Unity.Build.Editor.<>c:<.cctor>b__29_0(BuildConfiguration) (at Library\PackageCache\com.unity.platforms@0.9.0-preview.9\Editor\Unity.Build.Editor\BuildConfigurationInspector.cs:39)
Unity.Build.Editor.<>c__DisplayClass25_0:b__0() (at Library\PackageCache\com.unity.platforms@0.9.0-preview.9\Editor\Unity.Build.Editor\BuildConfigurationInspector.cs:106)
UnityEngine.UIElements.Clickable:Invoke(EventBase)
UnityEngine.UIElements.Clickable:ProcessUpEvent(EventBase, Vector2, Int32)
UnityEngine.UIElements.Clickable:OnMouseUp(MouseUpEvent)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
UnityEngine.UIElements.EventDispatcher:OpenGate()
UnityEngine.UIElements.EventDispatcherGate:smile:ispose()
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr)
UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
(Filename: Library/PackageCache/com.unity.platforms@0.9.0-preview.9/Editor/Unity.Build/ResultBase.cs Line: 60)

here is my project. 2020.1.0f1

6735412–775708–entity.zip (43.3 KB)

What Project? What file did you add exactly?

More information please.

the attach entity.zip is my project, the file asset/build/DotsRuntimeBuildConfiguration.buildconfiguration in the project was my add, i want to build this project use tiny build, but fail.

the project is a simple Stress Test.

me too