Hey guys!
I’ve noticed at Unity 2017.2 such API appeared:
Could anyone explain what it actually does and what package it means at the description?
Or it’s a preparation for the PackageManager and doesn’t have any proper use for now?
Hey guys!
I’ve noticed at Unity 2017.2 such API appeared:
Could anyone explain what it actually does and what package it means at the description?
Or it’s a preparation for the PackageManager and doesn’t have any proper use for now?
Hey,
While I’m not exactly sure what it means, i can make a pretty good educated guess based on what you have provided inside the context of a package manager.
More then likely this checks a UnityEngine.Object or any class that inherits from it and determines if this asset is from an installed package, more then likely it doesn’t matter WHICH package, just simply that it belongs to a package.
However I have a question of my own. Where could i find some information on this PackageManager that is supposed to becoming from unity. I havent heard anything about it myself other then the mentions on this forum, but i also dont keep up withs betas much.
Thanks
Hey, @RuinsOfFeyrin ,
Thanks for your reply.
I too didn’t saw any details about it on public, but I’ve noticed different preparation changes in latest releases and betas, like splitting all Unity assemblies into separate modules at Unity 2017.2 (e.g. instead of single UnityEngine.dll we now have multiple assemblies, like UnityEngine.AnimationModule.dll and UnityEngine.VideoModule.dll) or PackageManager APIs mention at the 2017.2 release notes:
Which is great and serves as direct confirmation of PackageManager preparation.
Though it would be super useful for us, Asset Store developers to be able to try it and prepare for it at first echelon, we also could provide helpful feedback before system goes live, so I hope it will be available as feature in experimental build or like so prior release.