AssetDatabase.MoveAssetToTrash() deletes assets permanently?

Hey guys!

I tried to use AssetDatabase.MoveAssetToTrash() in Build #2016010601 and I can’t find deleted items in the Rubbish Bin. Looks like they are deleted permanently.

It looks like Unity has its own trash directory in ~/.local/share/unity3d/Trash.

@LukaKotar thanks for your comment!
Is it expected behaviour though?

I know nothing about Linux, so I’m sorry if it’s a stupid question :]

I’m guessing it should probably go into the actual trash folder. I think this is likely a temporary solution.