I’m getting some weird messages on app launch and I’m not sure if this is what’s causing me issues (null refs) that I’m not sure how they’re possible.
[AssetManager] Asset destroyed while still referenced: [56e89847-4a48-4b6c-8088-cb56b844653f (has 2 polyspatial refs, is not unity referenced): resource alive: False iid=10274 name=card_highlight type=Sprite
[AssetManager] Asset destroyed while still referenced: [384cc757-d484-401c-9042-a313205a05e4 (has 2 polyspatial refs, is not unity referenced): resource alive: False iid=10262 name=card_placeholder type=Sprite
[AssetManager] Asset destroyed while still referenced: [568df1ae-79b7-4618-8c7d-947268d3735d (has 2 polyspatial refs, is not unity referenced): resource alive: False iid=10266 name=Sprites-Default type=Material
[AssetManager] Asset destroyed while still referenced: [6e3a6786-520f-434d-bd52-1305c83b5dbd (has 52 polyspatial refs, is not unity referenced): resource alive: False iid=10304 name=Card_metallic_smoothness type=Texture2D
[AssetManager] Asset destroyed while still referenced: [e669ba46-e1f2-4c31-8e74-80e124635490 (has 52 polyspatial refs, is not unity referenced): resource alive: False iid=10302 name=Card_normal type=Texture2D
[AssetManager] Asset destroyed while still referenced: [207eca0d-0b77-457b-9675-e6e71e2592f4 (has 2 polyspatial refs, is not unity referenced): resource alive: False iid=10290 name=card_highlight type=Texture2D
[AssetManager] Asset destroyed while still referenced: [435875c0-30e5-4cf9-befc-75eff9d25cbc (has 2 polyspatial refs, is not unity referenced): resource alive: False iid=10288 name=card_placeholder type=Texture2D
[AssetManager] Asset destroyed while still referenced: [2cc42037-b129-4c66-ba27-d360d40df172 (has 1 polyspatial refs, is not unity referenced): resource alive: False iid=10024 name=Plane type=Mesh
Any idea why this happens and how to avoid? I’m using local addressables so it might be related somehow. Cheers