Hi, is there a way to have custom fields in the Import Settings of specific Assets? I made a AssetPostprocessor, but I want to be able to set custom import values for every Asset it modifies.
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What kind of asset ?
.blend files. But if it is possible the type of asset should not make a difference.
I haven’t try this code, but it seems to be a good idea :
How are .blend files imported into Unity? are they treated as a “generic” asset or as something else ?