When trying to build for Android, I get this:
‘error CS1061: ‘AssetReference’ does not contain a definition for ‘editorAsset’ and no accessible extension method ‘editorAsset’ accepting a first argument of type ‘AssetReference’ could be found (are you missing a using directive or an assembly reference?)’
I’m in unity 2020.3.33f1
Is this just a limitation of Android, or does anyone have any leads on how to fix this?