Hi,
We are making a poker game with Unity WebGL and having a problem.
Our complete build size is 77mb but since everything is decompressed and written into file system memory, it is taking up a space like 381 mb in the heap on initial start since it’s stored decompressed.
We are using 2019.4.8f1 and MEMFS_APPEND_TO_TYPED_ARRAYS = 1.
I see that there was an asset for this called CachedXMLHTTPRequest but it seems discontinued.
Would be there any pointers on how can I achieve what this asset is doing?
Thank you very much in advance.