Assets bundle obsolete and with errors on import

im really dissapointed with unity, our textures are broken on build, our resources file its less then 2 gb, the entire build game is less then 4 gb , and i was going to use assets bundles for try the solution to the 4gb textures limit , but then this show on the console after import assets bundles package… same with bitbucket version happend… im really dissapointed with this… can any explain me what to do now becouse i cant fix all your obsolete code myself is not my job i want to move one and this is like a big fucking joke so i had to post this here for let you know guys assets bundles dosnt work on last version and its full bugged so please fix it .

AssetBundles work fine. “AssetBundle Manager” is not actually part of Unity proper, and not required for using asset bundles. It is really old and made for a much older version of Unity. If you want to use the old AssetBundle Manager on the latest Unity you’ll have to fix script errors to get it to work, but that should be pretty straight forward.

Looks like from your console output that you just need to remove all the calls to the old webplayer stuff that was removed from Unity about a year ago.

Personally though, if I were you I’d just remove AssetBundle Manager and just use the tools for assetbundles built into Unity. AssetBundle Manager isn’t even needed anyway.