i’m a beginner to unity and i’ve made my own script for a remake of FNAF 1 (Security cams) but I keep getting a “Assets\cameraManager.cs(16,27): error CS1003: Syntax error, ‘,’ expected” I really need help, here’s the script:
public class cameraManager : MonoBehaviour
{
public GameObject Camera_SecurityOffice;
public GameObject Camera1A;
public GameObject Camera1B;
public GameObject Camera1C;
public GameObject Camera2A;
public GameObject Camera2B;
public GameObject Camera3;
public GameObject Camera4A;
public GameObject Camera4B;
public GameObject Camera5;
public GameObject Camera6;
public GameObject Camera7;
public void Cameras_ON/OFF()
{
if (Cameras_ON)
{
Camera_SecurityOffice.SetActive(true);
Camera1A.SetActive(false);
Camera1B.SetActive(false);
Camera1C.SetActive(false);
Camera2A.SetActive(false);
Camera2B.SetActive(false);
Camera3.SetActive(false);
Camera4A.SetActive(false);
Camera4B.SetActive(false);
Camera5.SetActive(false);
Camera6.SetActive(false);
Camera7.SetActive(false);
}
else
{
Camera_SecurityOffice.SetActive(false);
Camera1A.SetActive(true);
Camera1B.SetActive(false);
Camera1C.SetActive(false);
Camera2A.SetActive(false);
Camera2B.SetActive(false);
Camera3.SetActive(false);
Camera4A.SetActive(false);
Camera4B.SetActive(false);
Camera5.SetActive(false);
Camera6.SetActive(false);
Camera7.SetActive(false);
}
}
public void CameraActivate1A()
{
Camera_SecurityOffice.SetActive(false);
Camera1A.SetActive(true);
Camera1B.SetActive(false);
Camera1C.SetActive(false);
Camera2A.SetActive(false);
Camera2B.SetActive(false);
Camera3.SetActive(false);
Camera4A.SetActive(false);
Camera4B.SetActive(false);
Camera5.SetActive(false);
Camera6.SetActive(false);
Camera7.SetActive(false);
}
public void CameraActivate1B()
{
Camera_SecurityOffice.SetActive(false);
Camera1A.SetActive(false);
Camera1B.SetActive(true);
Camera1C.SetActive(false);
Camera2A.SetActive(false);
Camera2B.SetActive(false);
Camera3.SetActive(false);
Camera4A.SetActive(false);
Camera4B.SetActive(false);
Camera5.SetActive(false);
Camera6.SetActive(false);
Camera7.SetActive(false);
}
public void CameraActivate1C()
{
Camera_SecurityOffice.SetActive(false);
Camera1A.SetActive(false);
Camera1B.SetActive(false);
Camera1C.SetActive(true);
Camera2A.SetActive(false);
Camera2B.SetActive(false);
Camera3.SetActive(false);
Camera4A.SetActive(false);
Camera4B.SetActive(false);
Camera5.SetActive(false);
Camera6.SetActive(false);
Camera7.SetActive(false);
}
public void CameraActivate2A()
{
Camera_SecurityOffice.SetActive(false);
Camera1A.SetActive(false);
Camera1B.SetActive(false);
Camera1C.SetActive(false);
Camera2A.SetActive(true);
Camera2B.SetActive(false);
Camera3.SetActive(false);
Camera4A.SetActive(false);
Camera4B.SetActive(false);
Camera5.SetActive(false);
Camera6.SetActive(false);
Camera7.SetActive(false);
}
public void CameraActivate2B()
{
Camera_SecurityOffice.SetActive(false);
Camera1A.SetActive(false);
Camera1B.SetActive(false);
Camera1C.SetActive(false);
Camera2A.SetActive(false);
Camera2B.SetActive(true);
Camera3.SetActive(false);
Camera4A.SetActive(false);
Camera4B.SetActive(false);
Camera5.SetActive(false);
Camera6.SetActive(false);
Camera7.SetActive(false);
}
public void CameraActivate3()
{
Camera_SecurityOffice.SetActive(false);
Camera1A.SetActive(false);
Camera1B.SetActive(false);
Camera1C.SetActive(false);
Camera2A.SetActive(false);
Camera2B.SetActive(false);
Camera3.SetActive(true);
Camera4A.SetActive(false);
Camera4B.SetActive(false);
Camera5.SetActive(false);
Camera6.SetActive(false);
Camera7.SetActive(false);
}
public void CameraActivate4A()
{
Camera_SecurityOffice.SetActive(false);
Camera1A.SetActive(false);
Camera1B.SetActive(false);
Camera1C.SetActive(false);
Camera2A.SetActive(false);
Camera2B.SetActive(false);
Camera3.SetActive(false);
Camera4A.SetActive(true);
Camera4B.SetActive(false);
Camera5.SetActive(false);
Camera6.SetActive(false);
Camera7.SetActive(false);
}
public void CameraActivate4B()
{
Camera_SecurityOffice.SetActive(false);
Camera1A.SetActive(false);
Camera1B.SetActive(false);
Camera1C.SetActive(false);
Camera2A.SetActive(false);
Camera2B.SetActive(false);
Camera3.SetActive(false);
Camera4A.SetActive(false);
Camera4B.SetActive(true);
Camera5.SetActive(false);
Camera6.SetActive(false);
Camera7.SetActive(false);
}
public void CameraActivate5()
{
Camera_SecurityOffice.SetActive(false);
Camera1A.SetActive(false);
Camera1B.SetActive(false);
Camera1C.SetActive(false);
Camera2A.SetActive(false);
Camera2B.SetActive(false);
Camera3.SetActive(false);
Camera4A.SetActive(false);
Camera4B.SetActive(false);
Camera5.SetActive(true);
Camera6.SetActive(false);
Camera7.SetActive(false);
}
public void CameraActivate6()
{
Camera_SecurityOffice.SetActive(false);
Camera1A.SetActive(false);
Camera1B.SetActive(false);
Camera1C.SetActive(false);
Camera2A.SetActive(false);
Camera2B.SetActive(false);
Camera3.SetActive(false);
Camera4A.SetActive(false);
Camera4B.SetActive(false);
Camera5.SetActive(false);
Camera6.SetActive(true);
Camera7.SetActive(false);
}
public void CameraActivate7()
{
Camera_SecurityOffice.SetActive(false);
Camera1A.SetActive(false);
Camera1B.SetActive(false);
Camera1C.SetActive(false);
Camera2A.SetActive(false);
Camera2B.SetActive(false);
Camera3.SetActive(false);
Camera4A.SetActive(false);
Camera4B.SetActive(false);
Camera5.SetActive(false);
Camera6.SetActive(false);
Camera7.SetActive(true);
}
}