Assets/Controller/Character Controller.cs(4,33): error CS8025: Parsing error

using UnityEngine;
using System.Collections;

public class Character Controller : MonoBehaviour {

public float inputDelay = 0.1f;
public float forwardVe1 = 12;
public float rotateVe1 = 100;

Quaternion targetRotation;
Rigidbody rBody;
float forwardInput, turnInput;

public Quaternion TargetRotation
{
	get { return targetRotation; }
}

void Start()
{
	targetRotation = transform.rotation;
	if (GetComponent<Rigidbody>())
	    rBody = GetComponent<Rigidbody>();
	else
		Debug.LogError("The character needs a rigidbody.");
	
	forwardInput = turnInput = 0;
}

void GetInput()
{
	forwardInput = Input.GetAxis("Vertical");
	turnInput = Input.GetAxis ("Horizontal");
}

void Update()
{
	GetInput ();
	Turn ();
}

void FixedUpdate()
{
	Run ();
}

void Run()
{
	if (Mathf.Abs (forwardInput) > inputDelay)
	{
		//move
		rBody.velocity = transform.forward * forwardInput * forwardVe1;
	}
	else
		//zero velocity
		rBody.velocity = Vector3.zero;
}

void Turn()
{
	if (Mathf.Abs (turnInput) > inputDelay)
	{	
	      targetRotation = Quaternion.AngleAxis(rotateVe1 * turnInput * Time.deltaTime, Vector3.up)
   }
		transform.rotation *= targetRotation;
}

}

@Janemba3 The class declaration contains an extra space in the class name:

public class Character Controller : MonoBehaviour {

should be something like:

public class CharacterController : MonoBehaviour {