Assets declined with self-contradictory reasons

I am trying to submit a video player to the Unity asset store. I prepared the package and submitted it, then it got rejected with the following message:

“Your demo scene seems to be incorrectly nested. Please nest it under your main folder, as it can be replaced by other packages upon import.”

Based on this feedback, I re-organized the package so the SampleScene is under the main folder, instead of under a nested “Scenes” folder. After this, they rejected it again with the following message:

“Your folder structure needs to be more organized. Please place your files under a subfolder of the Asset folder.
Explanation:
The Demo scene folder should be nested under “LifecastVolumetricVideoPlayer/Scenes”. As of right now, your Scene folder is not nested under the main asset folder.”

So it appears that Unity doesn’t have consistent guidelines here, and it is not possible for me to do anything that will satisfy both of their self-contradictory requirements.

Feedback for Unity: all of these issues could be avoided if your Package Validator checked the folder structure.