I downloaded one of the food pack assets, and when I place the objects in the world, they pulse like they have an animation(scale to seems to +/-). Even using just the mesh of the prefab it still animates. There is no animation data, nor is anything selected to import its animations. I even added an animator to stop it, and leave it null, but it still pulses.
I guess my question is, is there an option in unity to stop animations that don’t exist?
Or should I import it into blender, and somehow edit it to be a non-moving object?