Assets have animation with no animation data, cannot remove

I downloaded one of the food pack assets, and when I place the objects in the world, they pulse like they have an animation(scale to seems to +/-). Even using just the mesh of the prefab it still animates. There is no animation data, nor is anything selected to import its animations. I even added an animator to stop it, and leave it null, but it still pulses.

I guess my question is, is there an option in unity to stop animations that don't exist?
Or should I import it into blender, and somehow edit it to be a non-moving object?

I noticed it only happened while the material was added. In the material it had a “push” value, and putting that to 0 stopped it from pulsing. Didn’t even know materials could do that…