Hello everyone,
I have a strange issue with bundles in android.
I have a picture with a size of 2845 X 1600.
In the import settings, its set to max size of 2048 and format is automatic true color.
I’m creating an asset bundle with this picture using the basic form of
BuildPipeline.BuildAssetBundle(null, Assets, filePath + bundleName, out crc, BuildAssetBundleOptions.CompleteAssets, _theBuildTarget))
For some reason, when I load the asset, it appears pixelated.
The same bundle building processes is used to create bundles for iOS and WP8 and on these platforms that asset is not pixelated.
Any ideas why the asset is becoming pixelated only on Android?
Thanks!