using UnityEngine;
using System.Collections;
[System.Serializable]
public class Item {
public string itemismi, itembilgi;
public int itemid, itemmiktar, itemdepomiktar, itemhasar;
public Sprite itemicon;
public GameObject itemmodel;
public ItemType itemtipi;
public enum ItemType {
Silah,
Malzeme,
Yiyecek,
Bos
}
public Item (string isim,string bilgi,int id,int miktar, int depo,int hasar, ItemType tip ){
itemismi = isim;
itembilgi = bilgi;
itemid = id;
itemmiktar = miktar;
itemdepomiktar = depo;
itemhasar = hasar;
itemtipi = tip;
itemicon = Resources.Load (id.ToString());
itemmodel = Resources.Load (“Kup”);
}
public Item(){