Hi,
We made an asset called FPS Engine it’s going to be renamed to FPS Framework soon because another asset is called FPS Engine anyways
we made that asset in 4 months only I believe we made pretty good job my question is we are not receiving much of attention and our sales is pretty bad not because we don’t afford something good but because we don’t have much views we have pretty high conversation rate 1% minimum 6% maximum we if we had more views we will have more sales so how can I market this and how can I get some more attention from FPS devs? Is there’s anything I can do to get some more views?
Thanks in advance
So I should do these
1- public documentation
2- Renamed the asset like other assets for example Feel it’s name is simple, short and easy to remember
3- make smaller assets instead of a template
I already do the rest discord support & updates
Also if this thread is self promoted is it bad?
It is in wrong general sub forum.
Assets, made with Unity, or work in progress, are your places to post such threads.
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The market for “FPS Thing” (where Thing is one of: Framework, Template, Engine, Maker, Builder, Kit, …) is completely oversaturated. Anyone remotely interested in making an FPS already owns one of the existing ones, possibly even several.
You entered a market as a regular fish where many of your competitors are sharks. If you set out to make an FPS Engine with the sole intention of selling it: very bad call.
As to the asset itself, move the feature list out of the Technical Details. Features should be in the description, technical details is for technical details (ie “not compatible with WebGL” and stuff like that). Few people will actually unfold that section, so it looks like the devs didn’t even bother writing an enticing description.
And the catchphrase “save time & money” couldn’t be more useless. That’s the whole point why people look through the Asset Store. First thing you should tell people is what makes your asset different / better than the competitors.
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