#pragma strict;
var TheDammage : int = 50;
var Distance : float;
function; Update; ()
{
if (Input.GetButtonDown("Fire1"))
{
Var hit: RaycastHit;
if (Physics.Raycast (Transform.positon, transform.TransformDirection(Vector3.forward), hit))
{
Distance = hit.distance;
hit.transform.SendMessage("ApplyDammage", TheDammage, SendMessageOptions.DontRequireReceiver);
}
}
}
This is a code I made for a melee damage action. I do not know what is wrong can someone help?