Ola!
How careful do I have to be when putting assets into the Project area inside Unity? I am sure this will be the same answer for iPhone as Unity standard but I am developing an iPhone game currently.
I am wondering that if I have several versions of a texture or a mesh, in the Project folder BUT they are NOT in the hierarchy area in Unity, when I Build and Run my xCode project do those assets which are not used in the game but are stored in the project folder, get put into my final executable file?