Assets/Prefab/Tree.cs(63,9): error CS1502: The best overloaded method match for `UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)' has some invalid arguments how to solve it??

using UnityEngine;
using System.Collections;

public class Tree : MonoBehaviour {

public int Health = 5;
public Transform logs;
public Transform coconut;
public GameObject tree;

public Camera myCamera;

public int speed = 8;

void Start () {
	tree = this.gameObject;
	GetComponent <Rigidbody>().isKinematic = true;
	myCamera = GameObject.FindObjectOfType<Camera>();
}

// Update is called once per frame
void Update () {
	if(Health > 0)
	{
		if(Vector3.Distance(transform.position, myCamera.transform.root.transform.position) < 10f)
		{
			if(Input.GetKeyDown(KeyCode.R) && WeaponSwitching.check == true)
			{
				Ray ray = new Ray(myCamera.transform.position,myCamera.transform.forward);
				RaycastHit hit;
				if(Physics.Raycast(ray,out hit,10f))
				{
					if(hit.collider.gameObject == gameObject)
					{
						--Health;
					}
				}
			}
		}
	}

	 if(Health <= 0)
	{
		GetComponent <Rigidbody>().isKinematic = false;
		GetComponent <Rigidbody>().AddForce(transform.forward * speed);
		DestroyTree();
	}
}

void DestroyTree()
{

	wait ();

Destroy(tree);

Vector3 position = Vector3(Random.Range(-1.0, 1.0), 0, Random.Range(-1.0, 1.0));
Instantiate(logs, tree.transform.position + Vector3(0,0,0) + position, Quaternion.identity);
Instantiate(logs, tree.transform.position + Vector3(2,2,0) + position, Quaternion.identity);
Instantiate(logs, tree.transform.position + Vector3(5,5,0) + position, Quaternion.identity);

Instantiate(coconut, tree,transform.position + Vector3(0,0,0) + position, Quaternion.identity);
Instantiate(coconut, tree.transform.position + Vector3(2,2,0) + position, Quaternion.identity);
Instantiate(coconut, tree.transform.position + Vector3(5,5,0) + position, Quaternion.identity);
}

IEnumerator wait()
{
	yield return  new WaitForSeconds (7.0f);
}

}

Vector3s need to be created before being used. Note the “new” keyword:

Instantiate(logs, tree.transform.position + new Vector3(0,0,0) + position, Quaternion.identity);