Assets/Scripts/Inventory.cs(51,41): error CS0103: The name `slotRect' does not exist in the current context

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class Inventory : MonoBehaviour{
public int slotsX, SlotsY;
public GUISkin skin;
public List inventory = new List();
public List slots = new List();
private bool showInventory;
private ItemDatabase database;

// Use this for initialization
void Start () {
	for (int i = 0; i < (slotsX * SlotsY); i++) 
	{
		slots.Add(new Item());
		inventory.Add(new Item());
	}
	database = GameObject.FindGameObjectWithTag("Item Database").GetComponent<ItemDatabase>();
	inventory[0] = database.items[0];

}

void Update()
{
	if (Input.GetButtonDown("Inventory"))
	{
		showInventory = !showInventory;
	}
}

void OnGUI()
{
	GUI.skin = skin;
	if(showInventory)
	{
		DrawIntentory();
	}

}

void DrawIntentory()
{
	int i = 0;
	for (int x = 0; x < slotsX; x++) 
	{
		for (int y = 0; y < SlotsY; y++)
		{
			Rect = slotRect = new Rect(x * 60, y * 60, 50,50);
			GUI.Box(slotRect, "", skin.GetStyle("Slot"));
			slots _= inventory*;*_

_ if(slots*.itemName != null)
{
GUI.DrawTexture(slotRect,slots.itemIcon);
}
i++;
}
}
}
}*

when I add the slotRect it comes up with the error Assets/Scripts/Inventory.cs(50,40): error CS0103: The name `slotRect’ does not exist in the current context_

Change

Rect = slotRect = ....

to

Rect slotRect =