Assets/Scripts/MovementScript.cs(19,66): error CS1525: Unexpected symbol `.', expecting `)', `,', `;', `[', or `='. But the symbol it's supposed to be

Here is the statement I am having a problem with:

    Vector3 absoluteRotation = new Vector3 (transform.eulerAngles.x * (Mathf.Cos ((rigidbody.rotation.eulerAngles.z)/57.2957795f))),
    		                                        transform.eulerAngles.y * (Mathf.Cos ((rigidbody.rotation.eulerAngles.z)/57.2957795f))),
    		                                        360 * (Mathf.Sin ((rigidbody.rotation.eulerAngles.z)/57.2957795f)));

The problem is with the transform.eulerAngles.y

Here is my entire code, in case it helps:

    using UnityEngine;
    using System.Collections;
    
    public class MovementScript : MonoBehaviour {
    	public float speed = 0, rotationSpeed, speedMultiplier, speedMultiplier2;
    	float speedValue = 0;
    	float speedX = 0, speedY = 0, speedZ = 0;
    	public GUIText ws, ad;
    
    	// Update is called once per frame
    	void FixedUpdate () {
    
    		float vertRotation = Input.GetAxis("Vertical");
    		float sideRotation = Input.GetAxis ("Horizontal");
    
    		Vector3 rotation = new Vector3 (vertRotation, sideRotation, 0);
    		rigidbody.angularVelocity = rotation;
    		Vector3 absoluteRotation = new Vector3 (transform.eulerAngles.x * (Mathf.Cos ((rigidbody.rotation.eulerAngles.z)/57.2957795f))),
    		                                        transform.eulerAngles.x * (Mathf.Cos ((rigidbody.rotation.eulerAngles.z)/57.2957795f))),
    		                                        360 * (Mathf.Sin ((rigidbody.rotation.eulerAngles.z)/57.2957795f)));
    		transform.eulerAngles = absoluteRotation;
    
    		getPgValue ();
    
    		ws.text = rigidbody.rotation.eulerAngles.y.ToString();
    
    		speedY = (Mathf.Sin ((rigidbody.rotation.eulerAngles.x)/57.2957795f)) * speedMultiplier;
    		float cosine = Mathf.Cos ((rigidbody.rotation.eulerAngles.x) / 57.2957795f);
    		speedZ = (Mathf.Cos ((rigidbody.rotation.eulerAngles.y)/57.2957795f)) * cosine * speedMultiplier;
    		speedX = (Mathf.Sin ((rigidbody.rotation.eulerAngles.y)/57.2957795f)) * cosine * speedMultiplier;
    
    		ad.text = "x: " + speedX + "

y:" + speedY + "
z: " + speedZ;

    		rigidbody.velocity = new Vector3 (speedX, -speedY, speedZ);
    
    	}
    
    	void getPgValue(){
    		bool pageUp = Input.GetKeyDown (KeyCode.PageUp);
    		bool pageDn = Input.GetKeyDown (KeyCode.PageDown);
    		float nextRead = 0.0f;
    		float waitTime = 0.4f;
    		if (pageUp && Time.time >= nextRead) {
    			speedValue = speedValue + 1;
    			speed = (Mathf.Clamp(speedValue * speedMultiplier, 0, 8*speedMultiplier));
    			nextRead += waitTime;
    		}else if (pageDn && Time.time >= nextRead) {
    			speedValue = speedValue - 1;
    			speed = (Mathf.Clamp(speedValue * speedMultiplier, 0, 8*speedMultiplier));
    			nextRead += waitTime;
    		}
    
    		Mathf.Clamp (speedValue, 0, 8 * speedMultiplier);
    
    
    	}
    }

It’s probably something obvious, but I can’t seem to find it.

You’ve got two too many right parentheses. If you open the file in Monodevelop or whatever other editor you’re using, putting the cursor on a right parenthesis will show you the left one it matches with.