Assets/Scripts/playercontrole.cs(10,21): error CS8025: Parsing error

I keep getting this error no matter what I do and I don’t know what it means.

using UnityEngine;
using System.Collections;

public class playercontrole : MonoBehaviour
{
public float speed;
}
void FixedUpdate ()

float moveHorizontal = Input.GetAxis(“Horizontal”);
float moveVertical = Input.GetAxis(“Vertical”);

Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);

Rigidbody.velocity = movement * speed * Time.deltaTime;

You´re missing a starting { after your “void FixedUpdate()”.

There’s a few errors here actually…

Use tabs to help see where the open { and closed } are. Remember that every open { needs a matching } at the end of it’s code.

using UnityEngine;
using System.Collections;

public class playercontrole : MonoBehaviour
{
    public float speed;

    void FixedUpdate ()
    {
        float moveHorizontal = Input.GetAxis("Horizontal");
        float moveVertical = Input.GetAxis("Vertical");

        Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
        Rigidbody.velocity = movement * speed * Time.deltaTime;
    }
}