I’m making a grid based game. In game mode it looks fine, but in scene mode the tiles look puny relative to the canvas. This probably doesnt matter, but since I’m new to unity and game design, I was curious if it looks like I’ve set something up incorrectly? I want to ensure that I’m using best practices
This is normal. The individual in-scene units of position for the Canvas represent a single pixel on the screen. So from the Canvas’s perspective, your world is tiny.